Colors Colors.zip ScreenShot
This program is use to read colors from a POV
file, using the clipboard,
view it, change it then place it back.
It has the standard
color slide bars plus one each for transmit and filter.
The color sliders can be linked
so you can adjust the shade of a color.
And there
keys that can maximize or minimize a slider.
You can read or paste the name of a
color, if it is in Ken's Tyler's
color file Kolors.inc.
This works for everything but the grays and clear.
(this file is in the zip)
When
pasting a color each color part is 4 decimal places long and
the program
will drop the filter
or transmit if their value is zero and if all the remaining
values
are the same
then only what is needed is placed.
Here are some examples of what Colors
puts out.
rgb 0.5333
rgbf<0.5333,0.8824,0.7529,0.5490>
rgbt<0.1529,0.3255,0.6353,0.6706>
rgbft<0.6000,0.9569,0.5608,0.4392,0.6078>
Beige
This program makes a color_map .
They can be loaded and saved
or put to the clipboard and place directly into a POV file.
It can read
from the clipboard if what was placed there is just right.
The files that
save or loaded are themap
type. There is way to put remarks and
or a time stamp on a file.
What I've done here is to expanded the
Colors program, added a
display, color table and a way to put the colors where
ya want.
I dropped using names. The output from Colmap has the same
numerical values only wrapped in the color_map function.
There is a way to fill up a color_map FAST with
a dialog box.
The color_map can have the POV limit of 254 different
entries.
There is a way to have two colors at the same location.
You can place, copy, trade colors in the map fairly
easy.
This program makes polygons
and prisms. If you ever tried
to change prism spline types by hand then this
program is for you.
That's not all it can do. You can change a polygon
into prism and
vice versa. You can Draw a shape, adjust
the control points, copy it,
move it, scale it, rotate it, or even delete
it.
This is first the program here that'll
let you open more than one file
at a time. It loads and saves special file types
pol, prm. It doesn't use
the clipboard. There
is way to put remarks and or a time stamp on a file.
I've setup the files so there's an object call Thing that's
the polygon or prism.
To use it in POV just #include "Filename.typ"
object{Thing}
Although this is the third in the list, it is the first
program I wrote for POV.
So there's no undo . The way the program is setup
there are three menus
for working on the screen. One deals only with points,
another deals only
with shapes and one deals with the whole screen. The
screen itself
is 2 pov units square, no matter the real screen
size.
This
program makes Surface of Revolution and Lathes. You
can change a
SOR into Lathe
and vice versa. You can Draw a shape, adjust the control points
move it, scale it,
or even delete it. It
loads and saves special files sor, lat types.
It
doesn't use the clipboard. There
is way to put remarks and or a time stamp
on a file.
I've setup the files so there's an object call Thing
that's the sor or lathe.
To
use it in POV just #include "Filename.typ" object{Thing}
Because a SOR
has to be ordered from low to high in the y driection there is
a
fix_it button. This
button will change the order and if any values are negative
in the x direction
they will be change them to positive.
SorLat has
all the modifiers that POV uses to make SORs and Lathes.
As with PolPrm the the
screen is 2 pov units square, no matter the real screen
size
and
there's no undo.
Mapper and MapperFix
and MapPlacer
Here's a trio of programs that helps to make hieght feilds. Mappermakes a height feilds using contour lines and MapperFix takes a
existing height feild
and deforms it to your liking. Then MapPlacer
helps
put objects on an height feild.
All use 256 TGA and
65536 PPM height feild files. And a special
palette for the TGA. Pals helps you creates your own palletes.
This program makes height fields
using contour lines. You draw a bunch of
contour lines and Mapper will fill it
in for you. There are plenty of tools on this
one. You have several ways to draw a line
and a few simple shapes.There is an
undo. There
is no limit on the size
of an height feild image.
You can have more than one file open at a time. You
load and save the contour lines
as BMP files. And you can save the Height
feild as 256 or 65536. The 256 height
feild is saved in the TGA format, the
65536 height feild is saved in the PPM format.
The reason I did this is so I could have
all three files stored with the same name in
the same folder.
Mapper uses it own palette to color lines
drawn. This palette has nothing to do
with the Windows palette. When interacting
with Window Mapper is 24bit true color.
Mapper's palette is special in that the blue
part of every color is ordered. That is the
blue value matches the palette index. When filling
a contour map Mapper uses the
blue part of drawn line to get the palette
index number.
I've play around with different palettes trying to
get the perfect one. I even wrote
a program to make them. In trying to decide which
one I should keep I decided that
I'll let the user decide what palette to choose.
So you can load one of my palettes
or use the PalsScreenShot
program I've included in the a zip file to make your own.
This program takes a height feild
that you may have created in Mapper and
does things to it. It works on the same file types that Mapper
produces, that's 256
color TGA and 65536 color PPM . It also used the palette
set that Mapper does.
What MapperFix is good at is smoothing a height field,
roughing it up,
clipping or raising sections.
MapPlacer MapPlace.zip
Help file: MapPlacerH.zip ScreenShot
This program helps you place
objects on a height feild. You can scale an
height feild and chose a water level and smooth or not.You can
place 16 different
types of objects markrers. You can use these markers anyway you want.
There is no
limit on how many you can place.
You can Preview a height feild with a shell out to POV!
The PalsScreenShot
program makes palettes for Mapper, MapperFix and MapPlacer.
This program helps
makes Red/Blue anaglyphs.
(those 3d pictures that use the colored glasses)
What this does is takes two TGA format
pictures of the same size and combines them.
You have some choices on how
to do this. You can have a Black and White or Color
anaglyph. You can adjust the placement
of the pictures so that the 3d effect is perfect.
The anaglyph is saved in TGA format, and
is cropped to the adjustments.
NOW with
FASTER LOADS!!
What I've learn about anaglyphs I've got off
the net. Here are a few places I've been.
You can use POV to make the two images you need
to make an anaglyph.
I've
included some POV files in the zip that can help.
You don't have to
use POV you can use a digital camera. I do.
That is why the program has adjustments
in both directions.
Things you should know
All the programs where written for Win98
with a 24 bit screen display.
You must have
a mouse to run these programs!
They all come with help
files.
Programs that can load and save files
have there own
ini file to keep track of the directory
used.
They where written in C++ with Freeware.
see Links
I've only been able to test
them on my computer.
I have a 2ghz AMD
Athlon with 256 meg RAM.
Each program
is in their own zip file. I used Win Zip to create them.
When unzipping them be sure
to use the use folder names.
Each program is in a directory
in its zip and some have subfolders.